- Image via Wikipedia
* “MultiShot” play (layered/chorusing effects)
* Waveform/frequency spectrum data
* Peak (L/R channel volume) data
* Audio buffering state/event handling
example “360° UI” sound visualization; . The website features plenty of other demos, including full-screen video playback, etc.
This obviously takes SoundManager to a whole new level and is very exciting stuff.





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